- The 2017-18 season will be played on Thursday evenings between 7pm and 9.50pm.
- Teams playing in first game of the evening are expected to assist with setting up the hall for play.
- The team loosing the 3rd game of the evening is expected to pack away the equipment.
- 21 weeks – 3 hour slot allowing 3 matches per week, commencing 19th October 2016 at 7pm, 8pm & 9pm.
- Weeks 1-20 – Each team plays each other 2 times throughout the season – totalling 10 matches per team.
- Week 20 – 7pm Premiership Play-off 1: 1st plays 4th. 8pm Play-off 2: 2nd plays 3rd. 9pm Final.
- Teams must be at Westfield Sports centre 10 minutes before play for the Toss and any set up required.
- Games will start at 7.10pm, 8.05pm and 9.00pm sharp. Schedule is available at www.wicl.co.uk.
- Each innings will consist of 11 overs.
- Each game lasts maximum 50 minutes.
- The 11th over in the first innings must have been completed 25 mins into the game.
- The balls used are ECB approved Readers Indoor Balls. They weigh 4oz and are hard plastic.
- All normal protective batting/wicket keeping equipment is required.
- Each team can be represented by up to 11 players per season. Players do not need to register but any team found fielding more than 11 players in the season will have 20 points per match deducted from those games fielding the extra players.
- The use of protective headgear is already mandatory for all Under 18s.
RULES AND REGULATIONS
UMPIRES: WICL will provide an umpire unless otherwise notified. There is no Square Leg Umpire.
SCORERS: Each team will be responsible for its own scoring. Please clearly name each player consistently throughout the season. Score sheets will be supplied. Scores must be handed to WICL umpire at end of match and will be updated on www.wicl.co.uk within 72 hours. Names must be clearly labelled. Unclear recording of a game could lead to teams not having stats updated correctly.
The Laws of Cricket apply with exception of the following playing regulations.
- Teams shall consist of six players each.
- Each match shall consist of one innings per team.
- Each innings shall consist of a maximum of 11 six ball overs.
- No more than 3 overs per bowler.
- 2 batsmen shall be at the wicket at all times. In the event of a team losing 5 wickets within the permitted 11 overs, the last man shall continue batting with the fifth man out remaining at the wicket as a non-striker. If the non striking batsman is run out then the innings ends. If a team does not have a full team of 6 players the ‘last man standing’ will be the 4th man out.
- Batsmen retire when reaching or passing a personal total of 25. A retired batsman may return on the departure of the fifth batsman. Retired batsmen must return in order of their retirement. In a change to previous seasons: A returning batsman must now retire when scoring a further 25 runs – returning repeatedly if time/deliveries allow.
- NO BALL: i) If the ball passes or would have passed above shoulder height of the batsman standing upright at the crease, whether bounced or not, it shall be called a No Ball. ii) If the ball pitches short of the batting matt, to the bowlers end, a No Ball will be called. No Balls will count 4 runs and no extra ball until the 11th over of the innings when 1 run will be scored and an extra ball bowled. The batsman can still score from a NO BALL.
- A Leg-Side Wide will be called if passing behind the batsman on the leg side at a distance of 12 inches (30cm) or greater from the leg stump. 4 runs will be awarded to the batting side. No extra ball will be bowled. In the final over of each innings 1 run will be awarded and an extra ball will be bowled.
If the Umpire considers the bowler to be purposefully bowling a "negative line", in accordance to Law 25.1, the umpire will return to the stricter interpretation of the rule for the matches remaining deliveries from the bowler in question: any leg side delivery will be judged a Wide and 4 runs will be awarded. Both sides will be informed of this decision immediately.
- For each over not completed within 25 mins of 1st innings a penalty of 12 runs will be added to the batting team. This must be agreed between the teams and the umpires immediately at the completion of the innings. Only exceptional circumstances such as player injury will be considered as good reason for the over running of an innings.
- Teams must be present 10 minutes before the start time for the match, if a team is not present they will forfeit the toss. If a team is not present at the start time for the match they will forfeit an over of their batting innings for every 2 minutes past that time that the match has not started. Any individual player arriving after 7.10pm, 8.05pm or 9.00pm accordingly must join at the end of the batting order and can only take to the field between overs.
RESULTS AND POINTS:
A maximum of 20 points is available per game.
Win = 10 points
Tie = 5 points
150 – 159 runs = 1 point
160 – 169 runs = 2 points
170 – 179 runs = 3 points
180 – 189 runs = 4 points
190 + runs = 5 points
2 wickets = 1 point
3 wickets = 2 points
4 wickets = 3 points
5 wickets = 4 points
6 wickets = 5 points
Yellow Cards = -2 Points
Red Cards = -5 Points
Time-wasting = -2 Points
- A ball struck to hit the boundary net behind the bowler without touching the floor shall count 6 runs. If the ball hits any other wall or ceiling before hitting the net the batsman will score 6 runs. If however, the ball touches the floor before hitting the boundary net, it shall count 4 runs. The ball is out of play once it has touched or gone beyond the boundary net.
- A ball struck to hit one or more walls, shall count as 1 run per impact with each wall. If the ball then hits the boundary net (without being an over-throw by the fielding team) the batsman will score 4 runs, despite impacting any other wall. If the ball is struck to hit a wall, and the batsman is then caught or run out, 1 run shall be scored. Hitting the ceiling does not count as a run. The batsman can be caught off the ceiling.
- 2 runs shall be scored if the batsmen complete a run between the wickets. If the ball also hits a wall an additional run will be added per wall impacted.
- BYES count as 1 extra if the ball hits a wall.
- 2 BYES or LEG BYES shall be scored if the batsmen complete a run without the ball hitting a wall.
- NO BALLS. From a No Ball struck by the batsman runs shall be scored as for a normal delivery plus penalty addition of 4 NO BALL extras. These runs are accredited to the striker. If the batsmen do not run and the ball does not touch any wall or ceiling, it will be 4 NO BALL extras.
- From a NO BALL not struck by the batsman, scoring regulations as in e) and f) apply. If the batsman do not run and the ball does not touch a wall or ceiling, it will be 4 NO BALL extras.
- WIDES – If a WIDE is called, 4 runs shall be added to EXTRAS. If the ball goes on to hit any wall, then 1 run per wall shall be credited under EXTRAS. 2 additional runs shall be credited every time the batsman completes a run between the wickets.
- If a WIDE is called that does not hit any wall, 2 runs shall to credited under EXTRAS for every run completed (in addition to the penalty addition) if the batsman do not run, 4 runs for the PENALTY shall be credited under EXTRAS.
- An OVERTHROW hitting any wall or the boundary net shall count as 1 run per impact to the batsman or the total of EXTRAS as appropriate.
- If a batsman is caught off the walls 1 run will be awarded per wall hit.
- If the ball becomes lodged in or behind any obstacle the umpire shall call and signal DEAD BALL. The delivery will be retaken with batsmen returning to their original ends. No runs will be awarded unless the delivery required any Penalty runs.
Apart from the normal methods of dismissal contained in the LAWS OF CRICKET the following variations shall apply:
- The batsman shall be caught by a fieldsman after the ball has hit any wall provided the ball has not touched the floor or the passed or touched the boundary net.
- The last not-out batsman shall be given out if the non striker running with him is given out.
- The batsman or the non-striker shall be given not-out if the ball rebounds from a wall and hits either wicket without being touched by a fieldsman.
- If the fielding team is touching the boundary net whilst taking a catch the batsman will be dismissed. It is not allowed to purposefully move the net to aid a catch. If the ball touches the net and then the fielding team catch the ball, the batsman will not be dismissed.
Each team field up to 6 players in each game.
Runners/substitutes are not allowed.
Players can only play for one team per season.
Each team can only field up to 11 players per season.
- Each match costs £30 per team.
- Failure to pay in advance will lead to forfeiting any points scored in that weeks match. The opposition score will not be effected.
- Each team must pay 2 amounts of £150.00 by 12.10.17 and 03.01.18.
- All games must be played. If a fixture is missed you will forfeit the maximum points and the full amount of £60 will be charged. The team that has no opponent will have use of the facilities for 1 hour.
- Teams making it to the Play-Off round (week 21) will need to pay £30 per game. There will be no charge for the Final played at 9pm.
- Hard plastic indoor balls shall be used. Each ball will be used for 6 consecutive games. Balls must be returned to WICL umpire at end of match. If a ball is lost during the game a replacement ball will be selected by the umpire.